2/2/2023
Made for CMU ETC 2023 spring semester project. 6 people project team. Ruby is the game designer in the team.
Background
The protagonist as a thief, escaping from the pursuit of the police on the rooftops of the city.
Character Control
Normal Action: run, jump, sprint, slide
Pole Action: pole jump, swing, slide on the slider
In the level, players can acquire the pole in different forms at different time points. After using the pole, players may temporarily lose it for various reasons. When the pole is lost, players cannot engage in any interactions related to it.
Map
Detailed Design
Beginning — Tutorial of Pole and Wall Rebounding
Using conspicuous colors to indicate interactive objects, placing them along the player’s mandatory path in the early stages, enables players to learn how to interact with these objects.
Alley — Tutorial of Swing and Practice of Wall Rebounding
In the previous stages, players learned about wall rebounding. In this stage, players will apply what they’ve learned to progress through the level. While the player masters the existing skill, a new skill of swinging is introduced, maintaining the level’s freshness.
Bridge — Tutorial of Climbing and Practice of Crossing a Narrow Bridge
In this level, let the player practice the skill of crossing a narrow bridge and introduce the new skill of climbing. Player needs to use pole to keep balance on the narrow bridge. The pole can also hang on the hook to climb the wall.
Ending — Practice of Crossing a Narrow Bridge
In the earlier stages, the player gained a certain level of proficiency in character skills. In the final phase, attempting to blend all elements together, challenging the player’s ability to apply them comprehensively. Finally, the player slides down the pipe, rejoining the crowd, and the police are unable to discover the player, resulting in a victorious game.